EZMod: Development

... Isn't that what Snap! already does?

It's not a website...

So... Do I need to code up a database?

Yes, once we get the engine done we will need a database to to save and share creations.

But there is no engine lol

I said

Well? What are we waiting for?! Let's get started!

Oh, so it's gonna be like DevSquare. OK.

We should make it so you can apply forces to objects and give them wieght. First in 2D and then 3D and the engine can handle momentum. I would happily contribute my part to the 2D physics engine but 3D is beyond my expertice.

I'm also bad at 3D. Database and stuff like that is more my era,

Can I join?
I want to speed things up so I can make that project in the "projects i'm working on" or something part
of my account

I don't know how to use K-V pairs, or code with JavaScript.
I only know basic functions like return, prompt, var, and alert.

Actually, I will be using Python on Replit.

oh.

learning python now

thats fine, i'm pretty sure we will be using plain :snap: for this so it is accessible through the project player and no js extensions warning for the client side, but we need a server like @joecooldoo said

You should learn Flask

k

cool.
link?

You can also do <span />

ok.