I lately considered myself to be a fan of alchemy games (ones where one grab "elements" from their inventory in-game and combine them to discover new ones, like Little Alchemy and its sequel). I also got inspiration from Infinity Craft (Collab?), a topic discussed months ago. I was like, why not make my own? I started the game the day before this was posted and programmed it to the point it looks like a demo. You can find it right below:
If you play, you might notice there is no inventory. Not for long, as it takes a while to compile the costumes. I should have added a loading screen, by the way. Patience is a virtue.
⌚ ChangeLog
2025-04-30T00:00:00Z: Oops, broke the game so badly that it's very difficult to combine elements. Figuring out how to fix this...
2025-04-29T00:00:00Z: Finally restored this relic from abandonment just to fix that one bug caused by how my (neighbors)
handles boundaries.
2025-01-11T00:00:00Z: New combination for Stone. Dust is now obtainable again.
2025-01-07T00:00:00Z: Optimized the game! There should be almost no lag when combining elements! Thank you @blockpointstudios for helping me with the optimization! I can finally consider this to be the first βeta release!
2025-01-04T00:00:00Z: Made Dust unobtainable temporarily so Stone can be created (didn't even realize it uses the same combination!)
2024-12-29T00:00:00Z: Added letter elements
2024-12-24T00:00:00Z: Fixed error message when game starts
2024-12-16T00:00:00Z: Added trash, drop an element over it to delete it.
2024-12-14T00:00:00Z: 96 elements! It's starting to lag when I try to add more!
2024-12-11T00:00:00Z: 50 elements!
📝 To-Do
Patch save overlap (see post 21)
Add loading screen
Encyclopedia of items
Hopefully get rid of the lagging
Add double-click to duplicate
Improve inventory UI
Find a better combination for Stone
Fancier topic post (because why not?)
🐞 Known Bugs
Important: Fix element combination
Elements have a noticeable offset towards northeast
Feedback
Any feedback beneath is welcome! You may suggest elements, combinations and the like, but keep elements and combinations hidden at first glance by wrapping them in [spoiler][/spoiler]
tags. I recommend that once a suggestion is published and in the game, remove the suggestion.