Thank you.
(I wrote too soon)
I'm still working on the project as we speak. Reload the project.
Oh, it gets broken with the stage scale. I'll work on it some other time.
the sensing block? ( )
Delete this sprite:
You can just use MAP on the items:
thanks!
I don't understand; you're just trying to delete one sprite, right? So why do you have to map over all the sprites? You just need one other sprite, I should think, so can't you just use ITEM 1 OF (MY OTHER SPRITES)?
No, your solution for the var watcher x reporter.
It's supposed to delete multiple sprites at the same time (for convenience, I assume), but first it has to use MAP to ensure that each item is a sprite object and not a text.
Ah, okay. At the beginning of this sub-thread it was just one sprite:
oh, I mean if it gets broken when the staged is resized, you can use that block in some way.
There's an easier way, that's also less restricting to the enduser:
can't you do that with ?
that's not the only type of thing you can do, that was just an example
besides, you could say the same about your block
This topic was automatically closed after reaching the maximum limit of 100 replies. Continue discussion at Workarounds for blocks Snap doesn't have (Part 2).