ok ill see what i can do
Already done actually:)
Interface button
oh nvm. You know im kinda happy i made the search because I used to code alot and wanted to create many cool games but thought i couldnt make the art for it or anything but then i tried the search and wanted to give up very much but stuck to it. And now ik we're gonna do pretty well with this game
nice
Good morning
Now the pc is bugged
If you click it multiple times for some reason it just entirely breaks
Morning
Ok so I found a really big bug
For some reason there 3 different “modes” the game can be in when you start
“menu game mode”
“Shattered mode”
“Normal game”
Whenever you click the green flag depending on where you where in the game one of these modes can trigger on start
Shattered mode has the following:
power bars don’t display on the pc
closing after the fist time causes all of the items apart from the systems to displace
It takes very long for transitions between areas to happen
A ton of messed up layers
The timer doesn’t reset from your previous play session and stays at whatever it was before
Glitched menu has the following:
Displays the menu screen on top of normal play
Is most likely caused because of the game jumping straight to gameplay in my version
we gotta figure out why shattered mode exists
Yeah that's a huge problem.
Can any of you reproduce shattered mode
I feel like we need another name for it
What about “trttfh”
The reason the trailer took five hours
Or just “slb” mode
Stupid layer bug
I thought we didn't want shattered mode
We don’t want it, but I need to know if it’s just an issue with my device or an actual issue with the game
Well, I'll try opening the game and see if it happens on a chromebook.
It's not breaking. I'm not getting shattered mode.
Hmmm try repeatedly pressing the green flag in different areas
It may only happen when the code area is open
I’ve run into similar issues with other games, I’m pretty sure all of these issues are caused by sprites fighting for layers,
Basically what happens is that 2 sprites are told to go to the top layer or the same layer at the same time, therefore the game has to decide what sprite gets the higher layer, then the sprite on the lower layer goes up 2 layers above the other one, then it happens again and again forever, and it makes an infinite ammount of empty layers
Okay
That’s glitched menu mode, not shattered mode tho
There’s no way to do that because all data is cleared on green flag clicked
I only have 1 idea