I just improved the efficiency of the ai by making it so that if it generates a series of inputs grater than the last success before it finishes, it also terminates
ok also im nearly finished making the shadow studios site so we can chat manage and all that for our games
Jens made a blur costume block, now all we need is @xx_pax_xx while we wait on @clowestick for the path system
Huh?
Le vent grapics
Detecting how far along a sprite is on a trail is beyond my understanding that is if it’s not set and is adapatable to any pen trail
Ohhhhhhhhh.
@clowestick I FIGURED IT OUT!!!!
https://snap.berkeley.edu/snap/snap.html#present:Username=cookieclickerer33&ProjectName=Working%20pen
You change the pen hue as you draw it and then read it
is that ai though?
going through your code thats not ai that's just a predetermined path
No it’s not, I didn’t write the ai yet
It reads the pen trails as points and I’m gonna use those
ok
I think it’s done, I’m not sure tho
mmm
@clowestick can you touch it up a bit? Right now it’s pretty good just the list iterates wrong, it should add 10 random values to the end of the list each time it’s successful, and then whenever it’s successful it replaces the list with the one from that attempt
The thing is, the target will never move
wdym
i dont even know whats going on
can you give me a tldr
We are making an ai system that travels along a set path with iteration
The issue is I can’t figure out how to make it work better
This is the current version Snap! Build Your Own Blocks