Team Among Us! (Part 1)

how far has everyone gotten

has the painting been resolved

thats good!i can't wait to test the project

the animations are pretty slow

@topgamerpro16 no but their a bit faster in the real game

right the walking speed

it is...i couldn't see that feature

im talking about in the project

ok

What we should do for the sprites is convert them to svg, and then load them quickly by slightly modifying them with js. I will work on the loader, and anyone can submit a pull request to GitHub - space-elephant/among-us-sprites containing svg sprites. I will work on the walk, ejected, and idle sprites.

It should load them when the project loads. Loading to many sprites before will go over 10MiB extremely fast. If you use prerendered costumes, don't also have template costumes included, and only use 10 of the 12 colours.

I have added all coloured sprites, and they are 6MiB.

https://snap.berkeley.edu/snap/snap.html#Username=spaceelephant&ProjectName=amongus%20sprites

It doesn't need code. It just contains all the sprites, which is what we are doing at the moment. I can add walking easily, but I will need a map.

so hows the project going

don't jump to conclusions

The only way I know to do that is what we already had, and it didn't work fast enough.

Now walking work correctly.

Walking works correctly now in Snap! Build Your Own Blocks.

Um...