how far has everyone gotten
has the painting been resolved
thats good!i can't wait to test the project
the animations are pretty slow
@topgamerpro16 no but their a bit faster in the real game
right the walking speed
it is...i couldn't see that feature
im talking about in the project
ok
What we should do for the sprites is convert them to svg, and then load them quickly by slightly modifying them with js. I will work on the loader, and anyone can submit a pull request to GitHub - space-elephant/among-us-sprites containing svg sprites. I will work on the walk, ejected, and idle sprites.
It should load them when the project loads. Loading to many sprites before will go over 10MiB extremely fast. If you use prerendered costumes, don't also have template costumes included, and only use 10 of the 12 colours.
I have added all coloured sprites, and they are 6MiB.
It doesn't need code. It just contains all the sprites, which is what we are doing at the moment. I can add walking easily, but I will need a map.
so hows the project going
don't jump to conclusions
The only way I know to do that is what we already had, and it didn't work fast enough.
Now walking work correctly.
Walking works correctly now in Snap! Build Your Own Blocks.