Team Among Us! (Part 1)

yikes...i hope the end product is good

um ask Hero that

well did you see the other color tools

we talking abt sprites and painting problems

mk, we would ask you to draw sprites but we downloaded most of them for rn

hmmmm idk what we need ask @topgamerpro16

he/she want to draw them

@super_artist is asking if they can draw sprites

hey how much progress have you guys made

Approximate colours are: Red (#FF0000), Fuchsia (#FF00FF), SaddleBrown (#8B4513), blue (#0000FF), DarkOrange (#FF8C00), Cyan (#00FFFF), Green (#008000), Yellow (#FFFF00), DarkViolet (#9400D3), and Lime (#00FF00).

ok cool

The dark versions are just half of each channel.
Actually, that's already there.

Your link just goes to the feature request category.

You don't need that. I am making a custom block within snap, without js, that will d what you want.

Give me half an hour. More if I don't get media computation first try.

https://snap.berkeley.edu/snap/snap.html#present:Username=spaceelephant&ProjectName=amongus%20sprites
It contains all walking animations, and can convert anything. I don't know why it takes so long to load. You can remove the hashtables, but then you will only have costume number.

It is RGB. The approximate colours are, (as I said higher up) Red (#FF0000, 255, 0, 0), Fuchsia (#FF00FF, 255, 0, 0), SaddleBrown (#8B4513, 139, 69, 19), blue (#0000FF ,0, 0, 255), DarkOrange (#FF8C00, 255, 252, 0), Cyan (#00FFFF, 0, 255, 255), Green (#008000, 0, 128, 0), Yellow (#FFFF00, 255, 255, 0), DarkViolet (#9400D3, 248, 0, 211), and Lime (#00FF00, 0, 255, 0).

Can i join

Yes, and now it's really slow. This is a simple palette swap. It should be easy.

I kinda forgot, i'm not verified and i need my phone to verify, which was confiscated