yikes...i hope the end product is good
um ask Hero that
well did you see the other color tools
we talking abt sprites and painting problems
mk, we would ask you to draw sprites but we downloaded most of them for rn
hmmmm idk what we need ask @topgamerpro16
he/she want to draw them
@super_artist is asking if they can draw sprites
hey how much progress have you guys made
Approximate colours are: Red (#FF0000), Fuchsia (#FF00FF), SaddleBrown (#8B4513), blue (#0000FF), DarkOrange (#FF8C00), Cyan (#00FFFF), Green (#008000), Yellow (#FFFF00), DarkViolet (#9400D3), and Lime (#00FF00).
ok cool
The dark versions are just half of each channel.
Actually, that's already there.
Your link just goes to the feature request category.
You don't need that. I am making a custom block within snap, without js, that will d what you want.
Give me half an hour. More if I don't get media computation first try.
https://snap.berkeley.edu/snap/snap.html#present:Username=spaceelephant&ProjectName=amongus%20sprites
It contains all walking animations, and can convert anything. I don't know why it takes so long to load. You can remove the hashtables, but then you will only have costume number.
It is RGB. The approximate colours are, (as I said higher up) Red (#FF0000, 255, 0, 0), Fuchsia (#FF00FF, 255, 0, 0), SaddleBrown (#8B4513, 139, 69, 19), blue (#0000FF ,0, 0, 255), DarkOrange (#FF8C00, 255, 252, 0), Cyan (#00FFFF, 0, 255, 255), Green (#008000, 0, 128, 0), Yellow (#FFFF00, 255, 255, 0), DarkViolet (#9400D3, 248, 0, 211), and Lime (#00FF00, 0, 255, 0).
Can i join
Yes, and now it's really slow. This is a simple palette swap. It should be easy.
I kinda forgot, i'm not verified and i need my phone to verify, which was confiscated