what does this do:
That block has almost the same function as "inherit [ v]",
I changed its spec to look like in BYOB 3's æsthetic.
But it no only can inherit attributes from a parent, it can delete sprites too!
Look, try these blocks:
![Captura de Pantalla 2024-11-23 a la(s) 18.11.25.p. m.](https://cdn.forum.snap.berkeley.edu/original/3X/7/f/7fad01f489764a69d3b33b6c7026cd960c090677.png)
![Captura de Pantalla 2024-11-23 a la(s) 18.13.33.p. m.](https://cdn.forum.snap.berkeley.edu/original/3X/0/0/00e7bc81e6ee5a1193525c017786f11ae50fbac0.png)
lol
thanks for the explanation! I knew delete (()::ring) :: variables
was in BYOB and could delete blocks, but I didnt know it was the same as inherit [ V]
. Also, can you please fix this
About the "duration {}" block.., to fix it you only need to use the "ignore" block.
As below I will fix it if I find a solution, but it seems to be problematic for the context. :
I guess you could automatically add an ignore block when there is a reporting script inside the code of the duration block
what is useful about these, and why do these need to be libraries? the motion blocks are literally just yours from a feature request category that was rejected since you can create both of those with just 2 blocks, so what is the reason for these?
At one point its name was DELETE/INHERIT. :~)
Oh, that’s interesting.
couldnt you just say wait (secs) secs
report <<true
haha, thats hilarious. the only thing is I believe the script lights up when it doesnt need to my way. but I guess its a lot simpler.
Thanks!
Oh
What I literally mean about the features of Snavanced are these:
Do you like this blockspam about the beautiful rendering of the aero default theme?
About taking videos from projects are in simple steps (do a click to the camera icon):
You can start a recording by yourself or with the help of the flag event,
the IDE will be taking pictures of the current stage as 480x360 px.
Next, when you stop the project or if the project stop itself, the video will be processing.
Finally when the video finishes processing, it will be downloaded as a folder with data.
About the "catch" and "throw" blocks, these are primitives in the "Control" category:
I only need the primitives to make sure these will be customizable when bootstrapping.
These blocks can support first class colors as primitives in the "Pen" category:
Sure, why not about getting first class colors in the first place?
About BigDec, it not only needs my own math.js JavaScript library to get decimals.
It also needs a modified version of jsbi.js to get a polyfill of the BigInt object in legacy.
The tricks.js file can let you get polyfills for modern JavaScript inside of older browsers.
The default maximum decimals you can get is about to 16, but you can increase to more.
Did I not mention the extra block shapes in the blockspam?
Okay, finally here goes the last example to see. Metaprogramming...
I hope this explanation changed your mind about Snavanced! Thank you for reading.
I'm not seeing gradients...
I do like the first class colors. :~)
That's how many you get from plain old 128-bit floats!
@alessandrito123 will there be sb3 support?
you mentioned to Jens that he should download it and get ideas, but I cant find a download link?
Thanks! Also, you should probably edit this into the main post. There's over a year's worth (almost two years) of replies in this thread, after all
Okay, woah, I know the beginning said it's way too much based off of BYOB, but wow you were not kidding. Did you just modify Snap 4/1 to look and act like Snap 10? Impressive
how did you even..?
did Jens personally give you morphic.js tutorials or something? this is honestly amazing