Offbrand Sans Fight

I was bored, so I made a game. It's basically just the sans fight from undertale, but endless.
Offbrand Sans Fight
Feel free to put your best time that you survived for and the difficulty it was on, and if gravity changing was enabled.

(You can ignore the section below if you just want to play it)
I will warn you that it can sometimes generate impossible attacks. I'm not sure how to go about dealing with that. There are some attacks I programmed in myself, but during the main section, it does whatever it wants. I could drastically lower the rate that stuff spawns at, but that would drastically lower the difficulty, and I don't really want to do that. Anyone have any ideas?

Also, I've kinda run out of ideas for attacks (specifically the ones I manually implemented, not the randomly generated ones) so if you have an idea for a cool attack, let me know.

Also, warning for if you go into the code, basically all of the stuff happens in the Bullet sprite, so there's a massive lag spike when clicking on it. And whatever you do, do NOT click on the bullet sprite while the project is running or even paused. I've nearly crashed chrome multiple times by accidentally doing that.

pretty cool. i got a 222 on my first attempt

I clicked on the bullet sprite while it was running, but all it did was freeze the project, snap still works and Opera GX on my potato gateway computer is just fine. (might try on Microsoft Edge (ew) because I don't have chrome.

yeah, same.

Edge and opera gx both use chromium, so technically you do have chrome (just not google chrome).

Nice! What difficulty?

Fun concept, i like it!

easy, gravity changes on (i forgot there were difficulty settings tbh)

You should make the bullets do 10 damage, because 1 damage is like nothing when getting caught in anything else does 20 or so damage. My best score is only 249 on y1 mode so I might be missing something.


Uhhh, my player model hit the bullet and I get this

I use Firefox on Debian (testing) Linux

I think this might just be a Snap!/Firefox bug though

probably a firefox problem as it works for me

Yeah, you're right. It seems to work properly under Chromium instead

Another problem, every sprite is draggable, you should try disabling the draggable to draggable for each sprite. That fixes the issue.

Couldn't replicate in Windows 11 Firefox. That must be an issue with Firefox on Linux.

I guess, but Opera GX might have some "optimizations", seeing that that is what they are blabbering about in all the ads
EDIT: got 312 on y1 mode now

I got 231 on y2

you can change that when editing: (click the arrow)
image

image
That just turns the edit into a separate reply :p

oh, I was confusing that with another feature. sorry!

153 on y3