I've been working on this for a while (like, multiple weeks), and I'm confident enough in it to release it (in a beta stage- it's definitely not complete). When I add stuff, I'll be posting here!
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[details=""Gacha_attacker characters" (more info about gacha and all the characters)"]
This image is really, really long- and gets cut off! I can't have it here, so check out this link for the image.
Also, note that the character sheet is somewhat outdated. It covers most, but not all, characters.
Yeah, there are a ton of bugs. I noticed all of those too.
Default’s buffer ability is one that came about accidentally, and it lags a lot. I don’t quite know how to fix it (maybe making colliding bullets deal more damage?). If it wasn’t clear, Default’s buffer lasts for 5 bullets, then you need to normally shoot for a while.
Thanks for telling me about the draggable thing, I completely blanked on that. Enemies get deleted when the Gacha menu opens as a band-aid fix for a larger problem (enemies don’t stop moving when the gacha menu opens). Also something I’m working on.
Generally, the first bit is quite slow- levels 1-5 are supposed to be that way, as like a tutorial space. After that, you should be trying to get characters through Gacha, which speeds the game up and makes it more fun (at least, that’s what I think).
Thanks for all the feedback- I’m going to work on the game more today.
so in this like minor update, I've added one thing. a 5star pity system! if you have reached 45+ pulls for 5stars and haven't gotten a 5star character, the next pull on an UP 5star will be that 5star.
as an example:
If I accumulate 45 or more total pulls on UP 5stars, the next pull on an UP 5star will be that character.
bugs fixed:
only one! the draggable thing. hopefully in the next minor update i'll be able to fix more
That’s an issue! I thought I removed all references to it (4pity was going to be part of the pity system, but I decided against it), but it seems I didn’t. Thanks for telling me!
so in this minor update, we got some new characters!
there are 2 new 3stars:
Greenery
Minor
there is one new 4star:
Policer
power overview!
Greenery's bullets get larger with each BOOST, making it easier to hit enemies.
Minor makes the player very small, making it so enemies have to get very close to hit you.
Policer makes the "safe" area (where enemies don't spawn) the following:
so so so, in this minor update, I added two amazing things! one - new variable display. two - new characters.
starting off with the new variable display, it's pen, and doesn't slow down the game. should work perfect.
i added a few new chars too!
shield-o, 3star, decreases points lost when hit by an enemy
stumble, 4star, makes enemies not look at you
trixie, 5star, pressing DOWNARROW teleports you to mouse, and follows mouse for a short time.
two things (an add and a QoL [quality of life] fix)
bomberman's enemy ability makes enemies super, super fast at lv8-ish. not great! so now, after lv5, enemies move slightly faster than w/o bomberman, but the speed boost is lower.
a saving/loading system by pressing ENTER in the secretive feature club!
oh also there's a "secretive feature club". to get access to the secretive features, set the db key pj--gacha_attacker--inBeta to 1 in any project (or auto-join). because this is just testing right now, the features aren't like crazy formally supported- it's a test, and may get removed at any time, or the formatting may change (rendering previous savecodes unusable for a hot minute).
- I made a save modifier! You can create entirely new saves and also modify existing saves.
- I'm tentatively removing the Default's ability, just because it makes the game laggy.
- Points are now given based on enemy base health. If the enemy starts with 4 or 5 health, you'll get 1 point. If it starts with 6 or 7 health, you'll get 2 points.
- Pressing UPARROW allows you to convert points into 5pity (as long as you have 30 or less pity).
- Fixed a bug where setting the UP! character reset boost level
- Implemented boss fight system. Details will be added
- made bomberman enemies slower.
- fixed a bug where bomberman's bombs did no damage
there will be three (3) more mini-updates before chiller is officially complete
however; y'all: don't bug report features that haven't been mentioned as part of an update (i.e., characters, "i might work on this" being implemented). i'll say when something is complete and ready to be tested for bugs and played normally!
Yeah, I know some people (you included) did, but @mr_owlssssnap2 had the problem of having to set the cookie tons of times. So I made a project to automatically do it!