I need a block to unpause my game so I can make a pause menu
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If you're going to make a pause menu, then you shouldn't use the pause block, instead, code it into your game loop, e.g. using wait until.
Have a variable called "paused?" or something like that. Then in every game loop you have, insert a "wait until not paused" block at the end. Whenever the "paused?" variable is set to true, the game will stop. You can then make a pause menu for when this happens.
oh ok thx
so should i use "stop other scripts in sprite block" for when paused is true?
No, because that will stop the scripts not pause them