LOG:
- Fixed a lot of major bugs like the player doubling
- Improved connection time
HELP:
- Speed up the server to make everything run smooth. (i was thinking warp but i dont want to ruin anything)
- new COMPLETELY REDESIGNED clone system
LOG:
HELP:
click space to disconnect. (please do so before closing the tab)
Something's wrong. Some "test1" person keeps ruining things, and I can't disconnect because it expects a list but it gets text.
you stop then click space. again i still have things to work out. the mqtt system isnt the best. im probably going to switch to making my own incode and decode so that i dont have those errors. and i know there is a clone issue. if you want to help feel free
Ok. I'll wait for the next update before getting back on.
actually i have a request from you. can you make a bool that checks if a text is json
Hmmm... Let me see.
I don't know, I need to know how to even get json.
in the list catagory in the length of list block options there is a json of list
Ok, thanks.
Do I do this in your project or not?
please dont use my servers
Well, that's going to make things harder if I don't have a list to work off of.
make ur own example list
Ah, ok.
The closest I've gotten is putting a list block in a "_ of" set to json, in turn in a "is _ a text?" block.
thats act not a bad idea ill use that
Ah, ok. That would be fine.
please no one use the project. trying to improve it
It DEFINITELY works, there's only one problem with a primitive block. Other than that it works. I do have some suggestions.