Who wants to collab for a rocket game?

collision detection of rotated squares?

torque induced by offcenter force?

somewhat....

yeah im not sure about that either...

maybe lets start first
https://snap.berkeley.edu/snap/snap.html#present:Username=d4s_over_dt4&ProjectName=SFS
how do you make a bundled physics object?(i.e the rocket consists of many parts

i have kinda an idea:maybe use springs(f=kx)to simulate the joints,and set the stiffness high and the initial lengths on init

done!now what(maybe do the main loop?

maybe i gtg soon though to getsupplies for my birhtday cause its in 3 days

oh wow

cul

thx