Who wants to collab for a rocket game?

collision detection of rotated squares?

torque induced by offcenter force?


yeah im not sure about that either...

maybe lets start first
how do you make a bundled physics object?(i.e the rocket consists of many parts

i have kinda an idea:maybe use springs(f=kx)to simulate the joints,and set the stiffness high and the initial lengths on init

done!now what(maybe do the main loop?

maybe i gtg soon though to getsupplies for my birhtday cause its in 3 days

oh wow