just to confirm you know about steps right
Kind of, we want it to be randomly generated. Maybe we could use the stamp feature?
Basically, make a small segment, then prove it and rotate it while stamping it, then apply it to a background, that’s so we can have an outline
hows this
lol difficulty 100 with my code
That works but it’s too chaotic, not really sure how that would work physically
oh i can tone it down
We want the wires to be like physical wires, not random strings that go everywhere. So like my system where they only go down, we just want it to be more curved
Maybe making a curve function could work
hows this result i toned it down
https://snap.berkeley.edu/snap/snap.html#present:Username=cookieclickerer33&ProjectName=loop
Loop
Igtg
loop
Loop
My worry is that the puzzles will take time to generate. The longer it takes to generate. The smoother the curves
Maybe we could generate a set of puzzles when the game first loads and then put them on the screen when they need to be
turbo? i know how to make a temp turbo
I don’t think turbo mode would change that, it still needs to wait for the animation blocks
why is there a wait
Because, for the curves to be smooth it needs to have the movement animated
that doesnt explain why a wait block is needed
It’s there to make the loop not happen immediately
Yea turbo mode does nothing to change it
I wonder if there’s someone who could make something like this
is it okay if its instantaneous