Who wants to collab for a horror game? (Part 10)

just to confirm you know about steps right

Kind of, we want it to be randomly generated. Maybe we could use the stamp feature?
Basically, make a small segment, then prove it and rotate it while stamping it, then apply it to a background, that’s so we can have an outline

image
hows this

image
lol difficulty 100 with my code

That works but it’s too chaotic, not really sure how that would work physically

oh i can tone it down

We want the wires to be like physical wires, not random strings that go everywhere. So like my system where they only go down, we just want it to be more curved

Maybe making a curve function could work

hows this result i toned it down
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https://snap.berkeley.edu/snap/snap.html#present:Username=cookieclickerer33&ProjectName=loop
Loop
Igtg

loop

Loop

My worry is that the puzzles will take time to generate. The longer it takes to generate. The smoother the curves

Maybe we could generate a set of puzzles when the game first loads and then put them on the screen when they need to be

turbo? i know how to make a temp turbo

I don’t think turbo mode would change that, it still needs to wait for the animation blocks

why is there a wait

Because, for the curves to be smooth it needs to have the movement animated

that doesnt explain why a wait block is needed

It’s there to make the loop not happen immediately

Yea turbo mode does nothing to change it
I wonder if there’s someone who could make something like this

is it okay if its instantaneous