Very Simple Tiling Puzzle Solver

Amazing what one can do with "Sprite Touching." There several capabilities to add like tracking solutions and not repeating, storing solutions and reading from a file. For a "Lego Like" middle school friendly coding activity this is making me pretty happy.

Yes, this is very nice as a programming project!

The word "stochastically" in the project notes led me to expect that the pieces would be placed entirely randomly, with a backtracking capability when a random placement later led to an impossibility for other pieces. Instead there is specific constraint knowledge in the code, namely that the green piece can't touch the center square.

I think the code would be more readable if you added a GO TO POSITION block that took a number 1-9 as input, to be used instead of those GO TO X:Y: blocks with mysterious numbers in the inputs. It could just be a nine-way IF/ELSE, nothing fancy.

Pseudo Chaotic maybe? Thanks for having a look and providing coding tips.

Go to position is much easier in the latest version because it leverages the tiling
data logger I added.

This is the hands on part of my project -
"BLOKL MINI - Building Blocks, Puzzles and Games"