I'm trying to somehow preserve some information in the form of a variable or a list when changing between scenes.
I'm trying to make a game with enemy encounters and I want to have the battles in a different scene from the actual walking around. I want scene1 to tell scene2 what kind of enemy the player is facing each time. Is this possible?
Yes, if you use the long form of the block:
The first input is the scene, the second is a message (as in BROADCAST), and (tada) the third lets you attach semi-arbitrary data (not including procedures, which make reference to an evaluation environment that won't exist in the new scene.).
thanks a lot btw this helped a ton but sorry for the late reply
Can you mark @bh's reply as a solution then?