I have been experimenting with top down projects in Scratch.. (upcoming big project) and wanted to see one in Snap. It turns out, it is WAY easier to make them in Snap due to the xy boundaries and size boundaries.
3D means it’s fully 3D, a Top down can reach 2.5d because the point of top down can’t be pure 3D with the character and map itself.
I have also been 3 day banned on scratch for protecting a friend who was getting teased by someone who thought they made amazing projects… I roasted the dude a lot. A lot.
I generally consider 2.5D to be 3D graphics with 2D gameplay. (You could also have it be 2D graphics with 3D gameplay, which I might use, say, 2.-5D (two point negative five D) for.)
Top-down is just a way to describe how the camera is positioned, so top-down games can be pure 3D, for example the Frogger PS1 games. I believe it is also 3D in gameplay as you can move on platforms above or below the character.
also, nice. i would try to make it so that if youre moving diagonally you would slide against the walls. so if the player was holding up and left they would go
if you move around the perspective shifts so that if you're to the right of a wall, you'll see the left side of it and if you move to the left of it youll see the right
the camera direction locked and it's movement is restricted to 2 dimensions but the game can still be in 3d.
it's like if you taped a camera to the bottom of an rc car and drove it around on the glass roof of a shopping mall, you'd only be able to see top down looking through the camera but that doesn't make the rest of the world lose a dimension.