Tile-based dungeon-type thing with portals

portals v0.1

WASD to move, if you want to see which tiles you can't go to but look like you can (due to portal placement (though implementationally not)), edit the DRAW block and replace
image
with something else like
image

nice, you got the tile work down, but it randomly takes me to another room when i move, that may be the portals you speak of, but i cant see them, which causes me to think its a bug.

yes

and what if you change the 50 in the
image
and
image
to a lower number like 10?

edit: i just realized what you meant--you can't see the portals--that's intentional. my inspiration came from griffpatch's Non-Euclidean Lemon Grab Experiment

ah, that makes more sense. [griffpatch is pretty good]