The search fangame topic (Part 1)

That’s fine. Don’t feel bad there was no possible way I could have known

Alright.

Just lmk what you are gonna do and I’ll do the other thing

My dream would be to have an ai do it by
Going to a random position
Having a human verify if that’s a valid position
Logging a bunch of stuff
Repeat that for a while
See what stuff is in common
Go to positions wiht that stuff it hasn’t before
Have a human verify if that’s a valid position
Repeat that a few times
And then by that point it should be able to decide what is valid and what isn’t. But that’s wayyyyyyyyyyyy too far off what I think snaps walls are
And why do all that when it would be faster to just manually list them but repeating the fist step

Alright. I think I might just make a graphic of the storage bay B.

Okay just try to keep it the same “style” as the rest because it’s not an icolated area like your other graphics
And make sure the costume is the Same size as all the other rooms too
I have the original file for the main room so just use that as a base
costume2 24

You Got it.

Wait a second are you on pc

If so you should probably do the possible position

Yeah, why?

Because whenever I need to log the position the screen moves
You can map it to a key

Actually that’s a good idea, if you hold down a key it stops the screen form scrolling
I can’t test that because I’m not on pc
Soon I will tho but I still kinda need you to do the position

Oh. Alright then.

If you already made some of the graphic I could finish it for you

Uh yeah, hold on.

costume1 (12)
@cookieclickerer33

That’s perfect

Thanks!

How’s the positions going.
I’m sorry to tell you but you are logging the cameras position along with these right?

Oh uh, I forgot I was doing that....

That’s fine, I’ll make a system to decode the logs

What we actually need is the sprites offset from 0 and it’s y position

This topic was automatically closed after reaching the maximum limit of 250 replies. Continue discussion at The search fangame topic (Part 2).