Thank you, Snap!

As of today (October 30th 2022) I have been taking software/game development serious on Snap! for 2 years.

(yes I know my account was created on October 26th 2020) but the first real game I made was an early alpha version of Pixer: Build And Create (my first successful game) called "PixBuild" based on the code that I called "JetTail Engine" I used in Dynajets (my first experiment) and I want to thank the Snap! Team and The Snap! A community for welcoming me into the community. I am happy we are all here together as a not-too-big and not-too-small community.

Check out the project here:

You're welcome!