It's actually possible to do without JS.
Oh, cool! Thank you for that.
I was saying that I was using the google translate voice for the text 2 speech, not the actual translate
Here are the blocks I have right now, sadly no meow meow voice.
Update added more languages
that's because makeymakey and set drag mode isare unsupported currently
ok, i get makey makey, but not the draggable.
Snap! didn't support setting the drag mode that way at the time I wrote Snapinator 3. Support for the block will be added.
ok good
thanks I will add this soon
Where do you find the: join list input block?
It's just a normal join block. Drag the input reporter over the arrows next to the inputs, and once you get a red circle, drop the reporter.
It's the regular join block. For all the variadic blocks (the ones with ◄►arrows), if you hover another reporter over the arrows, you get a red halo instead of the usual white one, and if you drop your reporter there, it has to report a list, and the items of that list become the inputs to the variadic slot(s).
But you won't get it on a list block
well, you wouldn't need that because it would be the same as using it without the list block
also, can you add support for the scratch [scratchblocks] loudness
[/scratchblocks]
block? in it is
[scratchblocks] microphone [loudness v] :: sensing reporter
[/scratchblocks]
Yep, I will. Thought I already did that, but apparently not.
@djdolphin i've finished the text to speech blocks. Tell me what I need change (if needed too.) One thing is that they carry variables around the project is that ok? Or do I need to get around this?
Run Project
Source code:
Nice, thanks! Global variables are fine.