Yeah I just figured that out.
@earthrulerr! It is done! I left an example sprite to tell you how the coding engine works.
Thanks!
A block can have any number of input slots, and each input slot is another way the block will have to adjust its layout to accommodate for larger blocks within those slots. With that method, you're going to need to support N-patch images where N could be any number.
That's why I said "...21patch.". Plus I might need a block that needs a stranger number like 11patch:
There's a lot of code duplication. Perhaps you could put some of the code into more custom procedures?
eg. the "for" loop that finds a block to attach to could be put into a global procedure, and then all the block sprites can just run that procedure.
I would preferably use one sprite for every block, which would help.
A post was split to a new topic: Hi, I'm new here
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