Rocket simulator 3D!

https://snap.berkeley.edu/snap/snap.html#present:Username=d4s_over_dt4&ProjectName=3d%20rocket%20simulator
Basically just rocket simulator but 3D.
The ground rendering is a bit unfilling(no pun intended)
I did not add a drag force this time though
The units are all in m/tick instead of m/s now.(because I found out that unit conversion is shitty when making the 2d version)A tick is a twentieth of a second(unless you have a really crappy computer)
You can harvest the custom categories.
I didn't test if you could go to orbit,but theoretically you can.
Although the code contains stuff for staging,I did not add them.(because I calculated that the DV is 120ln(1000/200)=120ln5 about 193.13m/t which is a lot more than the escape velocity 44.721 or the orbital velocity 31.623)
Some of the AP modes are a bit hard to make in 3D because I did not make a "angleToVec3D" block(yeah i could make them,but some people in KSP had succeeded going to orbit and back without CVS or CHS or Autoland,although the latter is present in some mods)

WTF it's crazy!

:slight_smile:

it runs at higher than 0 fps on my chromebook so this is pretty fast

bc i used wireframe instead of a full render

ye but usually those are pretty slow

they never are,except when you z-index and texture(and maybe raycast) 1000000000000000 surfaces

the only reason that its not 67 fps is because i limited the frame rate so i could tell you how long a "tick" is