Rock paper scissors simulation

inspired by a random video on the internet
https://www.youtube.com/watch?v=tiqpt-QD3so

here it is:
https://snap.berkeley.edu/snap/snap.html#present:Username=joecooldoo&ProjectName=Rock%20Paper%20Scissors

That's nice. I hadn't thought to approach RPS as a statistical problem.

Neat. It's as entertaining as the marble races I've seen on YouTube.

Did you know this one?

That's cool too.

Actually I'm kind of surprised at how quickly the game ends. I mean, as soon as one flavor is gone, the symmetry is broken and then it's quick for the now-dominant flavor to win. But I'm surprised at how quickly one of them disappears. Now that I'm really thinking about it, though, I guess I shouldn't be surprised. After, say, paper beats rock, in order for the originally-rock sprite to turn back to a rock, it has to bump into a scissors and a rock in that order, in its next two interactions. (Bumping into another paper doesn't count as an interaction, nor bumping into another scissors after the first interaction.) So, probability 1/4. Right? Which means that most imbalances won't be repaired. (Probability is hard, except for the easy problems!)

i have not seen that one before.