Try it on this costume:
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If you’ve ever done pixel-perfect game UI thingies in engines like Godot, I’m assuming you know what nine-patch is. If you don’t, read this (short but sweet) Wikipedia article.
This implements that. It also uses two other blocks, a split (which splits the costume into the smaller costumes) a draw (which splits and uses those costumes and stamps them on the stage). The get costume obivously uses draw and get the pentrails.
I specfically made this for a idle game I’m working on, but I’d thought I’d release it. Note that I didn’t pay much attention to keep the costumes/position on the costume and draw block, so beware!
