TL;DR I need help repairing the .xml save file for a big game I'm working on. It will be easy if you know how snap project save files work, and you will be credited + given early access to the full game when I complete it.
Hi, my name is ch__. I have been working on a big snap project for the past few months, but just 2 days ago the game's cloud save got a little bit corrupted which made the whole game unloadable.
I tried modifying the game's .xml file for a bit myself, but unfortunately I couldn't find my own way to completely uncorrupt it. I believe the issue is just one or two small formatting errors in the file from what I've seen. I have my own backup of the game from 5 days ago, but I had made a bunch of progress on the game from there until the corruption, and so if someone else could fix the corrupted version of the game (assuming it's easy) it would be super appreciated.
It will especially be easy if you know how snap projects are encoded into the text seen in an xml file. However, I'm already working on restoring progress from the working backup, so if it can't be done, that's totally fine too.
If you fix it, your name will be put in the game's credits for all to feast their eyes upon, and I might even give you early access to the full game once I complete it. (Trust me, It's gonna be really good.)
have you tried loading a previous version from the cloud? To do that, click open, find your project, click on it, then click recover. You might have a save from before the file got corrupted.
Unfortunately, the game does have more than 3 sprites. I'm also noticing that one of the sprites with a lot of important code is missing, so I don't think this will work... however thank you for trying!
In case you do still want to continue, I'm going to put the link to the backup in another forum post (I can't put the link in this reply)
IS THAT AN ORDER FOR US?! It's kind of rude to say "it should be easy" when you're asking for help. We're using all our skills and resources to explain.
It's a part of sound data containing a stream of bytes = 0 (silence ???) at the end. Nothing obviously wrong here... besides the lack of built-in compression in the WAV format.