Need help plz: End detection of a a bunch of launch block

In this project, i want to know if it is possible to detect the end of launch block

i put a launch block in a for loop and the effect is beautiful. I want to know if it is possible to detect if all the launch block in this for loop are terminated before i pass to another animation. Presently, i put a wait (2) secs block but it's not accurate...

how i can wait the end of the execution of all launched blocks ?

you could use my parallelization library

i will try it

i need help

i want to create a list of actions to run it in parallele

1st, i try this:

and i got this:

2nd, i try this with same result:

and i got:

To put a block in a list, i need to ringify the block
When i ringifi the block: it rignify the var against the value of the var

A way that I've found (and used many times) is to use script variables. I creat a scipt var outside the launch lock, then I just set the var to a specific value at the end of the launch block, which I also check for outside the launch block. Here's an example

This script waits until both launch blocks have finished.

Need help plz !

Would this type of method work for you?

That's it !

Thank you !

The old-fashioned "call with inputs" and ring^2

= "ring raised to the power of 2"?

I haven't seen a "grey ring raised to the power of 2" used in a script, yet.

Wow. Have you just invented this (or have you seen this before somewhere else)?

I'm not sure, but i've already used some form of this idea ...

@dardoro
I don't want to run the code, i want to run the code and wait...

I've try 2 different approach, nothing is working...

the 2 approach are at the end in the project

Can you help me plz

Combined with @'ego-lay_atman-bay solution it can be done this way

The "for" loop should be "warped" to allow reliable "done" semaphore handling but it will destroy the expected visual effect: Snap! 7.0.2 - Build Your Own Blocks

Thk's i will try it for sure

It works

It works ! thank you so much !

Thank you !