This is my Pokemon fan-game that was coded in scratch and was ported to Snap! to make it more efficient. The scratch project has been shared at https://scratch.mit.edu/projects/470370240/.
At a quick glance, this just seems to be vanilla Scratch code.
What did you do to make it more efficient in Snap! ?
It's just that Snap! runs faster than scratch. nothing else.
That's interesting - a lot of new Snappers report that converted projects tend to run slower, so its nice to see one that doesn't
Hmm... I just realized that the play button stopped working... this is strange...
It's working for me.
I Sorry. I don't understand what did you mean
code that can be translated to scratch without any problems
I'm makin a new pokemon game so be aware
(do not flag for necropsting)