I'm currently making a platformer for school, and it's really laggy, and in full screen mode, it hardly functions as intended. I've seen a few other posts addressing a similar issue, and I've learned that on Snap, the "touching" blocks are kind of slow.
So, I tried to reduce the amount of said blocks in the project, and it did help significantly... but it is still incredibly laggy. Why is this happening despite the removal of (most of) the "touching" blocks?
it probably wasn't actually lag, the when key pressed hat blocks don't run the script constantly, they run like how keys are input when typing in a textbox, once, then repeating a bunch of times (not particularly fast)
the repeat speed and delay depend on the system so it doesn't make sense to use them for a platformer
Looks like an old custom block I made in an attempt to get something to happen once the shift key was pressed! Although, it didn't work (as expected, since there was no option for the shift key in the "key pressed" predicate to begin with). I guess I forgot to delete the block, lol.