With the link provided, yes I can drag it fine. It just runs a tad bit slow.
Not drag, but long-hold.
Like if I hold it ____?
Are you not sure how long to long-hold it? If so, just long-hold it for several seconds or until it says "Long-clicked".
When I hold it it just says click.
Try holding it for longer. Unless it's saying "click" while you're holding it.
it keeps saying click when i hold it
Is it
?
Yes.
That's a problem. I know right-click, which corresponds to mobile long-hold, doesn't trigger click detection. I do not know what to do, though it would be good to have others test it on mobile, to see if it's mobiles in general or just yours.
Well I can test it on:
Dell Windows 11 Pro
iPad Air 4th Gen
iPhone XS
The first one is a computer, right? Can you test it on all of them?
Alright. Testing on all. Yes first is a laptop.
On iPad:
Clicked
On Laptop:
Long-Clicked
On iPhone:
Couldn't run due to Snap! editor not being available on iPhone or not being able to run the project.
Huh.
What exactly happened there?
I tested on my IPhone 8. It says “clicked” while I’m holding it
So mobile iOS seems to have that problem; can we get someone with Android?
the snap editor UI does not fit phone screens.
I tested and made some edits
See it here
I think the problem is the mobile long hold. I’ve seen this problem when making mobile controls for my block flipper game. So, on mobile devices, long holding in snap does a right click. Unfortunately, right click doesn’t count as mouse down, so when you long click the sprite, before it can register a long click, your click becomes a right click and stops triggering mouse down, so it registers a normal click.
This can be solved in two ways:
Lower the long hold length,
Or increase the dragging threshold and wiggle your finger a bit, which keeps it from right clicking
(Sorry for wordy post)
the snap editor UI does not fit phone screens.
It’s pretty annoying