that block sucks
when touching a wall and turning, it might get stuck
that block sucks
when touching a wall and turning, it might get stuck
this is what I meant.
Yes. And I wanted to make say this.
followed by "s 2dx".
Cocos2dx. It's a game engine.
I looked it up, so I know, Also, I was trying to do a coconut joke.
ex: i would need to find all corners in this
Could you use raycasting?
slow. but in theory you would only have to do it once. but in snap i dont know how accurate it is
slow
No really. Snap! has the
block, which can be used to do raycasting.
how
ex: i would need to find all corners in this
Right, you want the convex hull, as @bluebaritone21 suggested. Look it up.
Or use the analog method: Bang nails into the plane at the corners, stretch out a rubber band to enclose the whole shape, and let go.
how would i do that
how would i do that
If you mean the analog method, you get a piece of wood, a hammer, some nails, and a big rubber band! Convex hull is famous as being a problem much more easily solved without a computer than with one. But look it up; I'm sure Wikipedia will tell you what to do.
I thought of a method, you could have a loop that goes for 1 to 360 (higher or lower number for more or less precision) and raycasts in a circle around the sprite to its center, adding each point to a list. This way you can get the rough outline of a shape, with even some (but not all) of the concave areas.
hmm
when touching a wall and turning, it might get stuck
that's a result of buggy code, not .