When I run my program, it seems to go through each "if" statement one by one and it makes it laggy. However, I have other sprites that move and they appear to function as normal without any lag. I had just reopened the program and it now works like this.
use the launch block so they run at the same time
General solution:A warp in a loop keeps the lag away
Specific solution:(although bad practice you could avoid that warp) turn of visible stepping
or the launch block so it runs that while running the other code in the if loop \_(o_o)_/
but as long as visible stepping is on you can't improve the framerate
oh yeah, i thought they paused it
the touching color block is slow
i wouldn't recommend using it
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