When I run my program, it seems to go through each "if" statement one by one and it makes it laggy. However, I have other sprites that move and they appear to function as normal without any lag. I had just reopened the program and it now works like this.
you probably clicked the visible stepping button
it's around the top left of the project viewer
use the launch block so they run at the same time
General solution:A warp in a loop keeps the lag away
Specific solution:(although bad practice you could avoid that warp) turn of visible stepping
or the launch block so it runs that while running the other code in the if loop \_(o_o)_/
but as long as visible stepping is on you can't improve the framerate
oh yeah, i thought they paused it
the touching color block is slow
i wouldn't recommend using it
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