Keeping distance from sprites using trigonometry

Thank you! This seems to work a lot better. My sprite sizes might have been off due to me giving myself a lot of area in my original art editor. However, when I shrunk it down to its actual size nothing seemed to change. After testing, 200 was still the most consistent number to divide (height of costume) * size by, hopefully this effect won't be as difficult to implement in full-fledged game engines like Unity.