Continuing the discussion from Join our team (Part 1) - #253 by xx_pax_xx.
Previous discussions:
Continuing the discussion from Join our team (Part 1) - #253 by xx_pax_xx.
Previous discussions:
Alright, we're here now.
There we go! Okay so I think I have an idea let me test somethint
Alright.
Yeah idk how I’m gonna do this, I had an idea to make a radar that reflects off walls so you can see a little but that is alot
Isn't that technically raymarching?
Kind of but I have no idea how you would do radars
Actually I think I’ve got an idea
I forgor what this game was
can someone remind me
It was a top-down dungeon crawler.
So my idea is that if the ray length is bigger than 100 go 100 steps and start scanning again repeat 3 times max
oh yeah
I thought of an idea
what if I use some blocks I created and make this thing work with multiplayer
Yeah, that sounds great!
couldn’t you guys just use griffpatch’s tutorials for scratch and then just code them in snap
I mean, I like the idea of multiplayer.
It's just way to complex to code into snap!
I made some blocks that make mqtt multiplayer
way easier to do
link:
https://snap.berkeley.edu/snap/snap.html#present:Username=nick%20os&ProjectName=cloud-database-utilities&editMode&noRun
Only issue is uhh yeah that’s complicated
Well, i mean, joecooldoo did make an Online Shooter.
So, we know it's possible.
That uses a ray marching like this?
Not raymarching, no.
am I invisibile or are you guys just ignoring me