I'm building a game where an animal moves through a wood.
The forest is made up of various elements separated from each other.
I can't control the position of the various elements in depth, to manage the overlapping of the various elements.
Do you have a way to control the z-axis position of sprites?
the layer blocks will control deph, but its not true z-axis
Z-order
These blocks need JS but do all the work you looking for...
Here's a project
I suggest you to init in 1st block of the stage
After, you can assign an objet to a specific layer (1 is foreground)
Here's another project
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