Maybe I missed it, but I was trying to see if there was a tutorial where I can learn how to use every block effectively (specifically the "scenes" block, as I don't really understand what is described in the help section when you right click it). Is there a designated tutorial for specific blocks anywhere?
Outside of the manual, wiki and revised manual (of which I cannot find), there are not.
However, the switch to scene [next V] and send [ v] @delInput@addInput block is very simple. You switch to a scene, and if you so choose, send a broadcast message with it.
Scenes can be created in File > New scene
You can add a project as a scene via "Add scene" as well
However, the switch to scene next and send block is very simple. You switch to a scene, and if you so choose, send a broadcast message with it.
Scenes can be created in File > New scene
Perhaps the OP needs an explanation of what scenes are: A project with scenes is like a collection of projects in one wrapper. Each scene is created as a separate project in the usual way, then all the scenes are combined into one multi-scene project. The canonical use case is a story written by a team, in which each chapter has its own author. Another use case is a project that's too big to save all in one piece, so you save parts of it -- levels of a video game, for example -- separately and then combine them.
Then how would you save the combined?
Then how would you save the combined?
Oh, you just save it. The scenes aren't physically included in the big project.
Is this triggered by project/scene size? A trivial sample, scenes "New" and "Add"ed. It seems that all elements are embedded
<project name="test" app="Snap! 10.7.2, https://snap.berkeley.edu" version="2">
...
<thumbnail>...
<scenes select="2">
<scene name="New scene..."> ... </scene>
<scene name="Added project">
...
<blocks> ... </blocks>
<primitives/>
<stage ... </stage>
<variables> ... </variables>
</scene>
</scenes>
</project>
I'm pretty sure they are. I remember when @joecooldoo made a game console simulator a few years back (wow) and held a game competition. I recall my copy (which had two scenes) was much smaller than the final one (with like 6)
Oops, okay, I'm wrong. Ignore me. Sorry!
I feel like it should be that way though. seems helpful for large projects
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