I'm playing around making a simulator of the old Missile Command arcade game and I'm struggling to come up with a non-bodge way of passing parameters (speed,xStartPos,yStartPos,xTargetPos,yTargetPos etc) to the clone
Currently, I'm setting a global var list with the parameters in a seperate control sprite, creating the missile sprite clones and then immediately retrieving, the values (wrapping stuff in warp block to retain atomicity) - I did say I was bodging it.
What would be a good Snap! way of doing this instead?