I made a raytracer

i made a small ray tracing engine. for each pixel, it sends out a "ray" from the camera and detects a color based on the sphere it touches, where the light is, and if it can reflect. this is definitely lacking in features and could definitely be optimized, however.


hah thanks! i mostly just took the code from another site, but i still think it's great.

It doesn't seem to do anything for me :frowning: also congratulations on 6,000 topic!

it's very slow, and the spheres are randomly placed every time. however, as i said in the notes, higher resolution and lower bounces = faster render