How to make many global custom blocks into ones local to a sprite?

I can obviously do it manually by creating new blocks and dragging the body of each global block script to the new sprite blocks. But is there an easier way?

I don't think so, since global blocks can be used in any sprite, but local blocks can't.

We've occasionally talked about this. I think Jens things that switching in one direction would be easy, but the other direction hard, and I don't remember which is which. It's never found its way to the front of the line, but I agree that it'd be nice.

The hard thing is probably global to sprite custom blocks, because you have to choose the sprite and update all copies of the block in other sprites.

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