I want to make an 8 / 16-bit style game using Snap! and I want to scale costumes to make cool effects in the intro and title screen of the game. Snap's built-in "size" and "stretch" functions use anti-aliasing that blurs the pixels together and is not great for pixel art. An example of anti-aliasing in rotation is close enough isn't it?
A block like [scratchblocks]pixel-art [costume v] scaled to x: (128) y: (128)::reporter looks[/scratchblocks] would be perfect for my need. It needs to implement the nearest neighbor algorithm instead of bilinear. The scaling can be either a percentage or a exact pixel value.
Thank you in advance!