Post a project example, link, or screenshot:
It depends on what your project is. You can make a variable named score
, and then use the touching []
predicate to sense when the object is caught.
Let's suppose the object to be caught is a sprite called "ball," and the sprite catching it is called "catcher." When "ball" touches "sprite," then score
changes by 1 (or however many points you want to add). Here's how you'd put that into code:
I hope this helps!
Welcome to the forum, by the way!
you mean "ball" touches "catcher"* ?
Whoops...
Yeah. That's what I meant.
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