Could have sworn that was a thing..
It kinda works but I can’t test very well on ios
Could have sworn that was a thing..
It kinda works but I can’t test very well on ios
There's this:
if the intent is to catch the release of a sprite. If it's just to catch any finger up off the screen, then yeah, we don't have that.
Your good at html so could you build me a main page and I’ll work on a UMD in browserify that will help with linking projects that other people have created
EDIT: Nevermind I got it (this is to a very long post I made not to the last one)
your general thoughts on multitouch?
Hi sorry I'm way behind on the forum. Multitouch is great when it works. I use two-finger zoom on my phone all the time, but it doesn't always work; it depends on the app. But I think some people (such as MacOS) go overboard with, you know, drag off the left edge of the screen with all but your pinky means to send out for pizza, but four-finger drag off the right edge means to play a Beatles song. Two fingers is about my limit for remembering what gestures mean.
Can you draw a piano keyboard and use your fingers to play chords? That'd be a great demo.
it would maybe work, if the piano supports it.
sorry it's been awhile.
i made the piano thing you asked for Piano Test (Multitouch).
there might be some bugs, i haven't touched it in a while.
thoughts?
thoughts?
Cool. I guess on a desktop it's hard to push multiple buttons at one, so you have them time out? I was trying for c+f+g and by the time I got to g, the c had timed out. Maybe keep playing until explicitly released, but with a release-all button.
I don't see borders around the white keys, so the keyboard looks strange, just the black keys floating in space. And, no high C key.
I'll see if I can run it on my phone...
I was using the music note blocks, and there doesn't seem to be a "play note" block without a duration.
Hey!Could you help me?
with what
Sorry I responded late, I need help with making morphic.js more lively and more DOM interaction and more customizable to my needs and more easy cuz I am working on a block coding thing using just morphic.js not using snap! repo I’m trying to make a snap replica and I need morphic.js to be able to allow me to snap blocks together and make highlights and shadow morphs/by that I mean morphs that are like shadows they are half transparent like opaque and I need to be able to use like a VertexMorph and I need to make my own custom shape using vertex’s
the canvasrenderingcontext has a lineTo and a moveTo function.
How do I change the context menu
you have to add developersMenu
as a function and call it's uber to get the menu, there's several examples in the morphic file.