in this i have a sprite (sprite 3) that forver checks if the player is on the edge of 2 pieces. but because of the repeat loop it creats a lot of lag and ruins the gameplay. does anyone know a way around this
i think i kinda fixed it
I was going to say, why keep testing in a loop? Why not just test once when the mouse is clicked?
its too delayed and i didnt want to make another variable
OK well if you found a way that you like, great. :~)
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