Help with my scratchblocks project

not sure how to

This seems familiar...

EDIT: replaced scratchblocks with script pic

(btw, you should escape (, ), {, [, }, ], <, and >)

do you mind not using scratchblocks?
(just confusing)

Done.

yeah i used it to test

I need help, if I create a category called "category", it returns (something) :: category but I need to find the hex of it so it returns (something) :: #(hex)
note that something is not the block name I used to try it.

SpriteMorph.prototype.blockColor is an array of Color objects, which have r, g, and b properties.
Use (property).toString() to convert each to hexadecimal.

hmm... im not able to get it to work

but I need help with this. my idea is to convert each scratchblock into a blockspec, turning that into a block, and then adding rings, reporters and booleans, then the inputs, then the categories. (@pumpkinhead said we can use his script builder library)
if a scratchblock is not able to be transferred into a regular block, it should disappear.
so, I could do [scratchblocks] run (scratchblocks –> block [move (10) steps] :: grey) :: control // the input with move (10) steps should be multiline. [/scratchblocks]
@bh (or anyone), would this be possible?

I also think my idea is not going to be the most efficient.

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