What is the maximum amount of layers accounted for at any given time in Snap*!*? My project has 5 layers in this order(from back to front): (liquids), (bridges, lights, doors), (player, enemies), (secondary overlays), (HUD elements/overlays). As for the liquids layer, I have a sprite that clones itself to form a stream. However, everything touching it passes under. This includes the player, enemies and bridges.
(issue)
Hi, welcome to the forum!
Five layers certainly shouldn't be a problem, although I guess each sprite has its own? I've never really played with layers that much. I don't see a way for a sprite to ask what layer it is; we should fix that.
What happens if you do this:
Thank you, putting the specified sprite at the back does allow the player to pass over.