I thought that my awsome name failed...
Anyways,does that game have to do with astromining?
According to the same naming as unhexquadium you either get the name and resource to be unhexquadium(or unobtainium or smth) or you get to make the name markiminium
I would design a game which you have a limited fuel resource and you have to rendesvous and dock with asteroids to mine on them and get fuel(and air and water?)at the same time of avoiding retrograde orbit asteroids(they are the only type of booom boom im able to think of aside from drill overheating) and exhausting fuel when manuvering(yes this goes in term of manuever nodes and you should not wait years instead of time warping to manuver)
If you do not really want gravity then make it at a small domain and still restrict fuel(gravity does not make a visible difference on small domains,like if you teleport the iss to some satelite just above the karman line it would have a huge speed and crash,but if you teleport its top solar panel to its bottom one it would not make a difference aside from some rare problem of solar panel obstructions)
I think I am going to name a Element/Resource as Unhexquadium, as a thank you for the suggester of the game name (you), also you can give name for one more rare/fictional element.
And, I can't use AstroMiner as a Resource name, since it simply does not work.
PS: if you want, I can make textures for your space-themed game! this includes Resource, a Astronaut, etc.
[scratchblocks] tell [xdhetchd v] to ({tell [ore v] to ({set [draggable v] to <false::operators>}@addInput::grey)::control}@addInput::grey)::control [/scratchblocks]
[scratchblocks]
say[I cheated by dragging the ores into my bag instead of walking towards them!]
[/scratchblocks]
I really need a scroller background, because for now its a Solid Gray background and I want something that is pleasing but also look like its from the moon or Kuiper belt objects.
Also it needs to scroll according to where the player is going.