Even faster cloud var blocks!

My private session is not logged in but it seems to able to read and set the project cloud vars OK

I just tried this block!

I don't have a use for it myself but it doesn't look right! :slight_smile:

ok then as long as I know who is using :slight_smile:

That is intended.
The long string is the URL encoded in some code.

I think it will be easy to just check if the user is logged in my checking the username reporter.

If they are not a logged in Snapper, then the game/project can just ask them for their name.

I get my brother to test my projects and he doesn't have a Snap login - he just clicks on the links I send him

PS I think you should write a little game to demonstrate using your blocks and then we can test out things like latency

ok

PS: your game will be hacked due to open source cloud vars

yes but I can hack it from server side and delete cheating users(users w/ extreme score)

How about a hacker who set all players' score to 0

:|P
and 1(can you change your username please)
,
can you make this code, just a tiny bit simpler?
this:
my cloud var blocks script pic (1)
turn into this
my cloud var blocks script pic

That's fair bc all players are all 0.

No I can't.The s var is for storing the cloud id and omiting it will make code dirty.
I would rather do that: cloudid=location.hash.replace("#","")||"default"

Could you program the server so that is clears every cloud var every 24 hours?

Why should it?

Because the server just leaves them and the server will run out of space eventually.

EDIT: @18001767679 ?

I can do it but I won't.
You don't want your game account to clear every day.
(

)
:~)

BUMP!
I have made them JS Free for Snap 6.9.0!

ohhhhhhhhhhhhhhhh!
Yayyyyyyyyyy I thought Snap got ruined by security issues. .

It’s been a while since we’ve seen coconut104 — their last post was 5 months ago.

Where did you go?

I started learning java, and prepare for finals and stuff

OK.

a recommendation for the "cache cloud vars" block: