The clone count is being controlled by the variable "Walker CloneCount" slider. But issue is, there's extra clone created inside of the original sprite (which I tried to rid of by using the [delete this clone] block], but you can't continue the base script under it), and the other ones aren't evenly spaced along the y-axis. It all makes my sprite and clones look like this:
instead of something more like this, where the [Walker CloneCount] slided variable determines the total number of clones (including the sprite) on the stage:
Another issue I'm having trouble figuring out is how the clones disappear after i press the spacebar (which is what's broadcasted when start is received)
i would suggest just hiding the original sprite and making it not do anything, it'll likely be easier to work with than mostly clones and one unique non-clone sprite
are all the clones sharing the same ticks variable? it's not clear from this script. i generally like to use the "script variables" block instead since it makes it so that it's clear where a variable is used, otherwise a variable could likely be changed or used where you wouldn't expect.
I'm not really sure how to use the "script variables" block, so I hadn't considered it; all the clones are moving at the same speed as the original. I've made this addition to my project:
The only problem I'm having is y-axis configuration with my [Walker CloneCount] variable, which I still can't seem to figure out.
If we scrap my initial cloning part of the script, how else could I go about it?