List of things the donkeys can do:
- Walk a little
- Bray
- Teleport and leave behind a line
- Make a circle
- Play static while scribbling a square
- Pretend to be a typewriter
- Put petals
- Annoying fly (secretly a donkey)
List of things the donkeys can do:
Okay, that’s definitely weird.
How come the donkeys look like turtles? :~)
Just pretend they’re donkeys
New action: Annoying fly (secretly a donkey)
Okay, a little weird.
Let me just run this real quick.
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Ok it’s still weird. Why do they go crazy?
The block has an empty definition
I didn’t put anything on the custom block, I was kidding :)
(but a real one would be cool)
Ok, all you do is make a variable named “Donkey” and set it to a costume of a donkey then run this block.
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Why does this block need a global variable? Could you post the reason? I suggest using a script variable instead
A variable will always stay the same whenever you save and reopen the project. (Unless it is set to transient) [I’m not sure if I spelled that right]. A script variable is transient. Also you can’t make a block that always reports a costume without a variable.
You don’t see the set [donkey V] to [[the value]] block??
Also yes you spelled transient correct
(join (Make a donkey costume programmatically then put it in the [set donkey to () block.)) isn’t a donkey. I don’t know how you could make a donkey programmatically.
Like a costume of a donkey
Do you mean have a donkey costume already in the sprite costumes, or find a way to make a costume a reporter block?
I mean making a costume of a donkey
How do you do that programmatically?
with blocks idk
Code? ;)
Yes, blocks are code
No, I meant code for making a donkey