Donkeys doing weird stuff

List of things the donkeys can do:

  • Walk a little
  • Bray
  • Teleport and leave behind a line
  • Make a circle
  • Play static while scribbling a square
  • Pretend to be a typewriter
  • Put petals
  • Annoying fly (secretly a donkey)

Okay, that’s definitely weird.

How come the donkeys look like turtles? :~)

Just pretend they’re donkeys

New action: Annoying fly (secretly a donkey)

Okay, a little weird.

Let me just run this real quick.

untitled script pic

Ok it’s still weird. Why do they go crazy?

The block has an empty definition

I didn’t put anything on the custom block, I was kidding :)

(but a real one would be cool)

Ok, all you do is make a variable named “Donkey” and set it to a costume of a donkey then run this block.

untitled script pic-2

Why does this block need a global variable? Could you post the reason? I suggest using a script variable instead

A variable will always stay the same whenever you save and reopen the project. (Unless it is set to transient) [I’m not sure if I spelled that right]. A script variable is transient. Also you can’t make a block that always reports a costume without a variable.

You don’t see the set [donkey V] to [[the value]] block??
Also yes you spelled transient correct

(join (Make a donkey costume programmatically then put it in the [set donkey to () block.)) isn’t a donkey. I don’t know how you could make a donkey programmatically.

Like a costume of a donkey

Do you mean have a donkey costume already in the sprite costumes, or find a way to make a costume a reporter block?

I mean making a costume of a donkey

How do you do that programmatically?

with blocks idk

Code? ;)

Yes, blocks are code

No, I meant code for making a donkey