Devlog for My Game #1

I have returned from my thousand-year break! Well, more like a month or two... But anyway I'm working on a new game you can find here: Orange Smoothie.
First, I made a couple of enemies for this game in the Scratch Editor, and then made this Master Chief-esque ball...human...thing, that is our player.
I named it Orange Smoothie, because I don't really have a good name for this game yet.
So, I worked on the movement of the player first, it's rotation and it's smooth-as-a-wet-bathroom-floor movement.
Then, I also worked on the enemies, and spawning them. They spawn far from the player, so they don't drain your HP just when they just spawn in. At least that is what they are going to do, I haven't added HP for the player yet.
Anyway, I also added the shooting, and ze bullets. To easily debug any issues with the enemy's HP, they all have 2 HP. Glad to say that I have no issues/bugs with that!
To be honest, when I made the sprites, I underestimated how hard it is to hit a small enemy, so that is why it is hard to really aim at the enemies right now.
Anyway, I am out! Free feel to feedback give.

Good start !

Hello! I updated my game, with NEW FEATURES!
The main feature that I added is rounds, also known as waves, if you're that kind of guy.
I added a spawning system to spawn monsters at a certain amount at a certain speed, and after the spawning was done, the code waits until all monsters are DESTROYED!!!
I also added a HP system, whenever a monster touches the player, it takes 1 HP of it's health per 0.1 seconds. I might make monsters that destroy more HP at a faster rate. Anyway, I also added knockback every time you shoot out of your g- wait a minute, I got to make this PG-kid-friendly! Uhh... pretend you are shooting out of a nerf gun. That works. I also added a new function. When you hold down the key "C", and you aren't moving, you rotate much slower. This helps accurately aiming at the monsters. I think that is all. Bye!!

I merged your topics. Please keep the community clean. Best is, one topic per project, not multiple topics about one project.